2021.10.17 01:15 CourseMountain lf party starter
2021.10.17 01:15 basement_dweller654 (Xb1) W: greatshield of glory +10, H: souls stacks, mule, ask
2021.10.17 01:15 LegFacts How much ejaculation is too much?
Hey so when I masturbate, I’m at the point where I’m ejaculating but everytime I do it makes this huge mess and I’m worried that I’m ejaculating too much sperm after I masturbate should I be worried
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2021.10.17 01:15 MisterBuzzini89 10 dollar 12 inch cast iron skillet from walmart. Surface was extremely rough. Always got little bits in my food if i needed to use a whisk or spatula. Thought it would be fun to try to smooth it out. Not a professional by any means but it was a lot of fun.
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2021.10.17 01:15 todesjockel365 HottestGirlsOnReddit
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2021.10.17 01:15 RUSTYDOWG Why government employees may want to ask for a pay cut
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2021.10.17 01:15 S-paw666 Herd it through the great vine
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2021.10.17 01:15 TheOnlyZro Will we see Evolve 2?
2021.10.17 01:15 Omegknight Drill Drill Fruit
Allows the user to become or change their body parts into drills to become a Drill-human
burrow when on land the user can burrow underground and can surprise the enemy from above
spin driver: by turning the wrist to the elbow into a drill leaving the hand normal allows the user to grab onto and objects and pin them around fastly similar to the spin-spin fruit which can be used for offensive or defensive or even flight
drills fists: by turning their hand into drills the user can penetrate their opponents drilling a hole into them or other objects
drill skates: turning their feet into drills allows the user to skate along surfaces or even create whirlpools if the user has the right underwater equipment
Drop drill strike: by turning the bottom half into a trial becoming top in a sense in which if they are launched at a high though speeds they can drill right threw opponents
Gear 2nd rock drill: the user can now turn their drills that can dig or destroy any from or rock-like diamond into powder
Gear 3rd laser drill: the user can now form laser drills and do laser-based attacks
strengths: the drills can Peirce threw anything that isn't above its melting or freezing point or durability to where it breaks(unless the user has armament haki)
weaknesses: in order to strengthen drills the user must constantly drill at an object that they cant Pierce causing pain to the user, if the drills are not durable enough the user can harm themselves instead of the opponent
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2021.10.17 01:15 lingo4300 .
But not all players are able to make a living by competing or streaming. Josh Fabian, 31, who's been a video-game enthusiast since he was a child, once became one of the best at popular online video game "Clash Royale," but told Insider he was only making $20 to $30 a day streaming.
Fabian has since turned his passion for gaming and experience as a web designer into Metafy, a platform that's creating jobs and income opportunities for fellow high-level gamers.
Fabian and Metafy have caught the attention of several notable investors, including Naval Ravikant, former CEO of AngelList, Matt Cooper, CEO of Skillshare, M25, and Alexis Ohanian's Seven Seven Six, securing $8.5 million in two rounds of funding.
A childhood passion becomes a career possibilityFabian was adopted and raised in a small farm town near Pittsburgh. As one of the only Black people in his town, Fabian said he felt he didn't fit in with his mostly white neighbors. He also felt out of place among the Black community.
The struggle to belong left him fighting to be noticed.
Like many kids, Fabian found escape in video games. But the games were more than funthey were a chance for him to feel connected to Black culture.
"The fighting-game community is disproportionately Black. And that was my first time connecting with these people. They were coming from places where they were looking for an escape, too. So gaming has been a really important part of my life, even before it was the cultural phenomenon that it is now," Fabian said.
It wasn't until his early 20s that Fabian realized he could make a career out of gaming. At the time, there was still a stigma attached to adults who gamed, with spending long hours playing video games often viewed as time-wasting.
With a three-year stint as the lead designer for the marketplace initiative at Groupon coming to an end, Fabian decided to play the strategy game "Clash Royale" professionally. Fabian used skills he developed at Groupon, like branding consistency, to build his gaming career like a business.
"I think those that are coming from tech or those who are coming from backgrounds where consultancy is a normal thing tend to be more successful because they know how to manage this service-based business much better," Fabian said.
But despite climbing the ranks, the money never came for Fabian.
"I was top 20 in the world on 'Clash Royale.' So I did achieve that goal of being amongst the best. But I still wasn't successful in making money," he said.
"It still felt like it was only possible for those who were lucky or who were working harder than me," he added.
A new direction and winning strategyWith a young family to provide for, Fabian walked away from streaming after a year to return to a 9-to-5 job in the tech industry. But he wasn't satisfied with the idea that he and other gamers would be forced to choose money over passion when it came to work.
Fabian landed on an idea that would combine his passion for gaming and the need for gainful employment after his daughters became interested in Pokmon. He hired a coach to teach them how to play, and now they both rank in the top 100 players. That's when it occurred to him that skilled, high-level players could earn a living as gaming coaches.
In May 2020, Fabian brought the idea to life and launched Metafy, and it wasn't long before the business was seeing rapid growth.
In August 2020, Metafy earned $1,588 in revenue. By December, the company had earned nearly $7,500 exclusively from coaches working with their existing audiences.
As of April 2021, Metafy's revenue from coaching increased by 425%, with the platform's more than 400 coaches earning a collective $76,000 that month alone.
In Metafy's unique business model, coaches set their own hours and ratesranging from $5 to $200 an hour. Coaches retain almost all of their earningsMetafy takes just a 5% booking fee for all live coaching sessions and training plans.
Creating a product that elicits a positive emotion Fabian built Metafy to empower coaches to feel like they're building their own business and inspire students to feel the joy of starting something new. For both customer bases, the company is focused on a great user experience.
Metafy's simple interface allows students to search the game they want to be coached in, select a coach from the listed profiles, and book a lesson in just a few clicks.
"So much in our space and outside of our space is predicated on prior knowledge of how to use technology. The learning curve is very high. Not enough companies focus heavily or deeply on what that experience feels like. I want my nine-year-old to be able to use Metafy effectively, and I want my parents to be able to use it and, of course, all the tech people that are on computers every day," Fabian said.
Telling an authentic brand story users can stand behindFabian has been documenting the process of building and scaling Metafy on his Twitter account.
In a thread of transparent tweets, he's shared the highs and lows of the business, Metafy's vision and goals, and all the wins that have helped the business grow by attracting new investors, partnerships, and senior employees.
"As a result of being able to effectively tell the story of what we're trying to do and how we got here, our early users understand who we are. They understand that we're real people that really want to do good, and I think that makes it easier for us to build our brand than it has been for our competitors, who tend to sit behind a veil of professionalism."
Skipping the need for 'perfection' and testing ideas early Metafy didn't clear $1,000 until August 2020. But in those three months, Fabian and his team launched and allowed beta-testers to provide feedback that helped to shape the way the platform works now.
For example, coaches who beta-tested the platform in the early stages found that they were being overlooked in favor of celebrity coaches. Metafy updated their game pages to showcase coaches of all levels according to their expertise, leading to a dramatic increase in booking diversity.
"Things very rarely go the way you expect them to," Fabian said. "You can spend all the time you want on personas and hypotheses and at the end of the day, users just won't use it how you expect them to. So, by getting in front of them sooner, it really enables you to get a reality check as quickly as possible."
Getting clear on the audience and building to serve them from day oneWhen Fabian founded Metafy, he knew his primary customer would be gaming coaches rather than students. Because of this, the coaches' audiences became the students that Metafy also supports.
"I think that approach has enabled us to build the business in a way that we're more like Shopify is for business owners than Fivver is for freelancers. And, as a result, our coaches have really tied their brand with our own and they've brought their audience to Metafy. It's a simple thing, but it has much, much wider ripples than I think many would imagine," Fabian said.
As Metafy approaches its one-year anniversary, Fabian looks forward to supporting the passion economy where people can earn a living doing work they love.
"We live in a world where employment is changing dramatically, and we have a chance to be a part of that so that my kids can do a job that makes them feel alive instead of a job that simply pays the bills," he said. "That part is really exciting to me."
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2021.10.17 01:15 Cosmic-Waldo THEY ARE TURNING THE FROGS GAY!!!
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2021.10.17 01:15 aivllion My first luxury watch, and I gotta say I love the Seamaster!
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2021.10.17 01:15 BeautifulBus912 honeycomb of portals to the infinite multiverse
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2021.10.17 01:15 Purplepotato2132 I made this today I think it turned put pretty well. (I used a refrence image because im not that good)
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2021.10.17 01:15 deeptalksucks Run It Up Where did it go and why ?
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2021.10.17 01:15 liam22110 December 1998 | Yousei Teikoku - Kuusou Mesorogiwi [Easy] + NC (1.89*) 56.92% FIRST NC D RANK #1 | ~0pp
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2021.10.17 01:15 clevernameimade My moms friend with a flea market stall posted this
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2021.10.17 01:15 creamblaster2069 hehe koalas
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2021.10.17 01:15 GianniRivera10 22 points in the first 8 Serie A matches, Milan set a new record in the three-point-a-win era
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2021.10.17 01:15 ewa1k Xiangkhouang, Laos 1933
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2021.10.17 01:15 post-news Netflix Has Fired Trans Employee Who Led Walkout Over Chapelle Special, Allegedly Leaked Data
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2021.10.17 01:15 motherofaussie Will he ever develop fetch drive?
We’ve had our Aussie since he was 2 months and he’s now 10 months. He’s very active, loves the dog park, loves to run around. But he has no interest in fetch. He totally understands the concept - he’ll go after a squeaky ball occasionally - but rarely more than one or two rounds. We’ve tried it all - squeaky balls, regular balls, frisbees, sticks. Did anyone else have an Aussie like this? Did they ever start to like it?
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2021.10.17 01:15 trevbone Salami gecko
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